Quantcast
Channel: Swaylocks - General Discussion
Viewing all articles
Browse latest Browse all 3666

The virtual reality shaping room

$
0
0

At risk of major controversy, I felt I should let you know about this.

We're not far off the virtual reality shaping room.

Here's what I mean, sculpting:

https://www.youtube.com/watch?v=I7ivSPqq7gc

This thing costs $99 and works with a phone:

https://www.ximmerse.com/game

Discussed before:

https://www.swaylocks.com/groups/cad-vs-reality

With no room to shape (I have to rent by the day!) and not much of budget this could be a godsend for me. Of course it's still easier to hand shape at the moment but it seems we're getting closer and closer to this. 

I personally find designing on a flat screen really difficult. Much perfer doing it by hand. I don't know if VR would really make it any easier. Looking at that first video it looks like yes, it would. But would it?

Shapelab can actually import models. Perhaps it could import a mesh exported from AKUShaper/BoardCAD/Shape3D? If so then you can, right now, view those Marco blanks in 3D and start shaping them. 

There's a VR party venue down the road. The software for this is $15 but it's $15/hr. So, a total of $30 to give it a try. hmm... tempting. AFAIK the controls in Shapelab are aimed at sculpting - not useful for shaping like we do. 

What do you think? I think it would be like exporting a mesh file from BoardCAD and then trying to shape it further in something like MeshMixer - not particularly useful as far as I know. 

But... it's very interesting. 


Viewing all articles
Browse latest Browse all 3666

Trending Articles